The fleet · Online co-op · Party · Physics chaos

Dear MillionairesTip & Sink

Serve the rich. Fix the ship. Steal the tips. Sink anyway.

Steam page soonJoin the playtest
In development

Dear Millionaires: Tip & Sink is a friendslop party game about the most useless service crew on a cheap “luxury” ocean liner in the 1910s.

Millionaires demand champagne, cake and a word with the captain. Meanwhile the ship falls apart around you. The propeller freezes, the coal runs out, the galley catches fire and the lights go out, all at once. Every breakdown is felt by the whole ship, and every repair is a physical job: run across five decks, drag a coal sack, dive into freezing water, hold the winch while your friend is still in the sea.

Then there is the other job. Knock out a colleague, take their pass, and work their table. Pick a millionaire’s pocket in the dark and hide the loot before anyone notices.

And then the iceberg. The deck tilts, the water rises, and the lifeboat officer starts charging for seats. Jewels are heavy. Friends are heavier. Only what you carry into the boat counts.

20 m · Ship's log

The pitch

  1. 01

    The ship is the main character

    It breaks constantly and everyone feels it. Lights die, soot creeps through every room, the deck tilts, the band plays faster.

  2. 02

    Repairs are action

    No menu mini-games. Haul coal sacks across five decks, jump into freezing water on a winch chain, plug a leak with a deckchair. Or with a colleague.

  3. 03

    Friendship is optional

    Knock out a coworker, take their pass, work their shift and pocket their tips. Nobody will notice. Probably.

  4. 04

    Greed vs. survival

    When the iceberg hits, lifeboat seats cost money. Jewels are heavy. Only what makes it into the boat counts.

  5. 05

    A new crew every voyage

    Luxury, Business and Economy uniforms are dealt like cards in Mafia. Best player of the voyage becomes the captain's favourite. The worst one mops.

  6. 06

    Built for voice chat

    Shout over the ship's loudspeaker, lie about where the fire is, sing on the ballroom stage until someone pulls you off with a hook.

30 m · Through the glass

Screens

Concept art · target look. In-game captures replace these as the game gets there.

45 m · Incident log

Things that break

Chief engineer's report · breakdowns stack up as the voyage goes on

  1. No. 01

    Frozen propeller

    Everyone feels it: Speed drops to a third. The hull hums and shakes.

    The fix: Clip onto the stern winch chain, jump into icy water and smash the ice eight times. A friend has to wind you back up. Hopefully.

  2. No. 02

    Out of coal

    Everyone feels it: The ship slows, lights dim, the orchestra drags.

    The fix: Carry heavy coal sacks from the bunkers to the furnaces. Each sack is +30%.

  3. No. 03

    Fire

    Everyone feels it: Smoke, panic, running passengers. It spreads room to room every ~22 s.

    The fix: Lower a bucket into the sea from the stern, winch it up, throw. Repeat. Up to six fires at once.

  4. No. 04

    Leak

    Everyone feels it: A compartment floods and the ship sits lower. Speed halves.

    The fix: Plug the jet with anything heavier than a bottle, a deckchair or a suitcase. Or stand in it yourself. Then five hits with the toolbox.

  5. No. 05

    Blackout

    Everyone feels it: Every light on the ship goes out except the red emergency lamps.

    The fix: Fetch a fuse from the crew quarters, slot it into the engine-room panel, crank the dynamo ten times. Meanwhile, nobody can see who is robbing whom.

  6. No. 06

    Clogged funnel

    Everyone feels it: Soot spreads through every room. In a minute the whole ship is brown.

    The fix: Climb the rear funnel with a toolbox and clean the grate eight times. There is no railing up there.

  7. No. 07

    Sirens & wave

    Everyone feels it: For 14 seconds everyone on the open deck is pulled to one side like a magnet.

    The fix: Get under a roof, hold a railing or clip on a safety belt. Then the wave hits.

  8. No. 08

    Burst steam pipe

    Everyone feels it: Scalding steam blocks the shortest corridor on the ship.

    The fix: Run to the red valve at the far end of the engine room, or smother it with a blanket and get burned three times.

60 m · Dealt at the start of each voyage

Pick a uniform

Luxury

Gold & cream

+ The biggest tips and keys to the suites with safes.

− Picky VIPs, harsh timers, a head waiter watching you, and everyone wants your pass.

Business

Navy with gold piping

+ Good money, steady orders.

− Fines, inspections, and your pass can be taken.

Economy

Grey with a white apron

+ Freedom. Service corridors, the baggage hold and the secret raft.

− Tiny tips, big crowds, and the lower deck floods first.

Stoker

Soot

+ Runs the ship itself. Lights, speed, compartments. Takes bribes.

− Nobody tips the stoker. Joins in rooms of 7+.

75 m · Crew & passengers

On board

Work in progress Early designs. The final crew and passengers are being redrawn and will replace these soon.

The Chef, character sheet

Galley

The Chef

Senior chef, one medal, zero fire extinguishers. The galley is his kingdom and the most likely place for the fire to start.

The Dealer, character sheet

Ballroom

The Dealer

Green visor, perfect bow tie, knows every passenger by name. Remembers who tipped. Remembers who didn't.

The Officer, character sheet

Lifeboats

The Officer

Guards the lifeboats when the ship goes down. Seats cost money. Bribes are accepted, receipts are not.

The Sailor, character sheet

Deck crew

The Sailor

Knows every rope on the ship and which ones hold a person. Will not tell you which.

The Songbird, character sheet

Ballroom stage

The Songbird

Headliner of the grand ballroom. When she sings, millionaires tip. When you grab her microphone, they throw tomatoes.

The Tourist, character sheet

Passenger

The Tourist

VIP badge, pineapple pin, camera always ready. Has no idea the ship is sinking and will photograph it anyway.

90 m · Deck plan

The ship

Deck plan of the liner showing five decks from the boat deck down to the engine deck, with every room labelled.124 m, 5 decks, from the boat deck down to the boilers. Every room has a job. Work-in-progress plan.

100 m · Voyage route

Roadmap

  1. PassedOnline rooms by code, up to 8 players
  2. PassedBreakdowns — propeller, coal, fire, leak, blackout, soot, sirens
  3. Sailing nowThe liner, twice as big — 124 m and 5 decks
  4. Next portProximity voice chat
  5. Next portClosed playtest
  6. Next portSteam page & wishlists
  7. On the horizonNew maps — river steamer, tropical yacht, airship

A course, not a promise. Playtests move ports around.

110 m · Notices to passengers

FAQ

When does it come out?

When the ship stops sinking in ways we did not plan. We will announce the date here, in the devlog and in the newsletter first.

Which platforms?

PC on Steam first. Mobile later.

How many players?

4 to 8 per room, 6 is the sweet spot. Play with friends via a room code, or jump into a public room.

Can I play solo?

No. It is a game about other people ruining your day. Bring friends.

Will there be pay-to-win?

Never. Cosmetics only, and we will only ever show real screenshots of the real game.

How do I get into the playtest?

Sign up on the playtest page. We invite in waves and pick a mix of regions and hardware.

118 m · Dispatches

From the devlog

All dispatches →
  1. AnnouncementHello. We're MAKH Play.Three brothers, one studio, one sinking ship. Here is who we are and what we are making first.Re: Dear MillionairesRead dispatch →
  2. DevlogDevlog #1: The ship is the main characterWhy we threw out the to-do list, made every breakdown hit the whole ship, and doubled the size of the liner.Re: Dear MillionairesRead dispatch →

Boarding application · Dear Millionaires

Get on board early.